CyberFunk
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CYBERFUNK
Crafted for LGN September Jam 2025
Theme: And then it was over
Welcome to the game where the screen is your playground and chaos is your only friend! You’re the hero locked in a fixed camera view – no turning away, no running off.
CONTROLS
WASD for freedom, Left Click for pew-pew, Right Click for chop-chop.
- Shoot: (click on the Enemies) Your left hand gun blasts projectiles straight at your mouse pointer.
- Melee: Right hand sword goes slash mode and deals damage while the animation runs.
- Jump: Because every hero deserves a jump button.
ENEMIES - who needs friends anyway?
Enemies spawn from the right, always locking their eyes on YOU.
Melee Type: → Think he’s chilling? Nope. He dashes straight into your face. take care of the Sting!
- Ranged Types:
- Rapidfire Maniac: bullet sprays
- Sniper Wannabe: single shots
- Shotgun Dude: multiple projectiles in a cone
Sounds simple? Ha! Prove how high your Body Count can get!
Created by:
Jamie Dschuck: Code, UI
Lars Grüner: Code, technical Art, UI
Jan Wetzel: 3D Art, Animation, Sounddesign
External Assets:
Procedural Alley & Procedural Signs
ChatGPT for Code
Published | 13 days ago |
Status | Released |
Platforms | HTML5 |
Author | Caleidosdope |
Genre | Action |
Made with | Unity |
Tags | Casual, Cyberpunk, Dark, Low-poly, Music, Retro, Short, Side Scroller, Singleplayer, Unity |
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